Symbiotic wearable
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01. Starting point [recap]
Exploring the wearer / wearable relationship as a symbiotic one.
Symbiosis [Webster dictionary definition]
1 : the living together in more or less intimate association of two dissimilar organisms
2 : the intimate living together of two dissimilar organisms in a mutually beneficial relationship; (mutualism)
Organism characteristics include:
Movement, Feeding, Growth, Respiration, Reproduction, Senses
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02. Objective
Explore relationships with technology that imitate relationships that can be found in nature in order to design technological systems that can be adopted and used.
The assumption is that the intimacy and the dependency inherent in a symbiotic relationship will resonate in the user as fundamentally human and as such, create a stronger and more natural bond with the piece of technology.
Wearable technologies is an interesting place to develop these types of relationships first because of the inherently intimate nature of the relationship between the wearable and the wearer as well as the established physical proximity that makes a technology wearable. Ultimately similar design approaches could be applied to other areas of technology.
Keywords: intimacy, co-operation, passive/active, responsibility, nurturing
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03. Context.
[see inspirations earlier in the blog but also]
+ Looking at biomimicry and arguments made for mature like processes and patterns applied to technology
04. Audience and users
The main objective is to create conceptual rather than functional pieces for display and use in specific contained environment.
05. Design Criteria [thinking about how/what the designs should be]
Most wearable criteria as defined in class [here] apply.
Furthermore, the pieces should be
The benefits for the symbiant and the host should affect primary physical needs (not be only psychological)
The symbiant should be created as an organism with some life-like characteristics
The symbiant’s nature as an n organism should be obvious
The symbiant should appeal to the senses (sensuous) as one trick to evoque organism-like characteristics
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06. Proposed Solutions
1. Nature
a. Description
A drape made of air plants that can be wrapped around the body, shoulders or as head scarf when needed.
b. Symbiant relationship
The Symbiant needs sun. The host needs protection from the sun.
The host wears the garment in hot days to protect from direct sunlight while providing the symbiant with the sun it needs to grow. The denser the plants, the more effective a protection they provide.
On hot days the drape will also provide a cooling effect because of it’s porous qualities.
Additionally, the symbiant needs moisture and the host needs protection from it so the garment can also be worn in rainy and misty days as a protection, which also helps the symbiant’s overall health.

2. Light
a. Description
A network of lights living on a pre-existing garment.
A jacket will contain a print-like pattern that is almost seamless when not active and comes to live through the illumination of the different lights that compose it. The lights can only come to life to reveal the organic nature of the network when the jacket is being worn.
b. Symbiant relationship described
The symbiant (the network) needs the user to wear the jacket so it can exist on the flat surface of the back (or the chest).
The longer the jacket is worn, the more lights will light it and the more complex the organic patterns will look.
The host here doesn’t gain physical properties from the presence of the guest. He or she will gain in terms of enhanced visual effect. The longer one wears a piece of clothing the more confidence is gained and more extravagance can be expressed.

3. Structure
a. Description
A mechanical structure that lays motionless on the shoulders and flat when not alive and grows upwards when healthy and provides shielding and protection from sound and cold.
b. Symbiant relationship described
The symbiant needs power to come to live and grow. The host needs to protection around his ears and neck when exposed to the outside world.
Solar power will provide the voltage necessary for the structure to start moving outwards and will ensure that this functionality is active only when the host is outside.
Ex. As the wearer exit the Tisch building into Broadway, the symbiant gets powered by the exterior sunshine and grows to protect the wearer from the heavy sounds of the streets and provide some shielding and privacy amidst the crowd.
This symbiant will exist as an autonomous structure that can be placed on a diversity of garments and jackets.


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07. Feasibility & Production [Plan of action]
1. Nature
The nature piece is not the core element of the project. We will order a few plants and grow them as much as possible over the course of 10 weeks hoping we can get enough to create a finish garment the demonstrate the concept. The idea is to create a first visual (real) creation of what living garments made of living plants can look like and function.
Plan of action
get the plants [Spanish moth + series of epiphytes]
setup growing environment and structure for growth [garment base]
monitor, water and sun for 10 weeks
wear and present final piece if the plants grew (and survived)
2. Light
Plan A is to use printed EL to create the pattern on the jacket and wire each visual entity individually.
PlanB is to create the network using embedded LED lights dimmed and seamlessly integrated inside semi-translucent fabric layers.
A switch will be placed in the sleeves to inform the symbiant when the jacket is being worn or not. The micro-controller will turn different sections of the network on or off according to an algorithm that relates time to the unraveling of the network.
get flat LEDs and control array with one micro-controller
the first step is to create a small 4’’x4’’ prototype of the network embedded inside fabric.
verify the micro-controller’s ability to execute complex algorithm
create prototype of the sleeve switch
3. Structure
Design a very light structure that can be activated with only one or two very low power motors. Take inspiration from origami and paper folding techniques to create something that can easily be transformed from one state to another by a simple linear motion or trigger.
Test solar powered motors (already ordered) and determined the amount of power needed to move the motor from one position to the other.
Determine whether the motor has two states and goes from one to the other automatically, whether there needs to be constant power for the structure to be maintained in the upward position, or if the wearer manually brings the structure back to the latent position after the motor has brought it up.
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